Games load the brain on purpose: rules, goals, feedback. Used in learning, those loads can train attention, working memory and flexible thinking β if the challenge sits in the right range.
Challenge, not noise
Too easy and nobody learns. Too hard and people quit. Adaptive difficulty and immediate feedback keep the learner in the band where mistakes teach.
What actually transfers
A quiz with fireworks does not transfer. A simulation that uses the same decisions as the real task does. Build the game around the skill, then decorate.
For teams
Short sessions beat marathons. Debrief after play: what rule maps to the job? Without that sentence, it was entertainment.